Projects

Gameplay loop — coming soon

Critical cozy · real apothecary · rural mystery · 1850

Lunaria
Scientific CozyArsenic centuryLow poly · URPThesis 2026

Lunaria

Rural calm hiding scientific truth and social responsibility.

The town — Rural calm hiding scientific truth and social responsibility.

Image coming soon

File: SHOT-PUEBLO-POZO.png

The town

The town

Rural calm hiding scientific truth and social responsibility.

The town

Well — Collective health

Image coming soon

File: SHOT-POZO.png

Well

Well

Collective health

Forge — Labor risk

Image coming soon

File: SHOT-FRAGUA.png

Forge

Forge

Labor risk

Cabin

Repressed knowledge

A refuge for marginalized know-how: herbs, recipes, and rumors the town prefers not to speak aloud.

Core loop

1Sustain

Sustenance on the farm

Crops · bees

The loop’s foundation: grow corn and wheat, tend the hive, and stock the farm. Without steady resources there is no workshop and no patients to treat.

  • Crop plots and seasonal harvest
  • Honey, wax, and propolis from the hive
  • Shared inventory with the apothecary workshop
Sustain — Crops · bees

Image coming soon

File: SHOT-CULTIVOS.png

Sustain

Sustain

Crops · bees

Story in the loop

Events that unlock as you play. Many hinge on the day count after key story beats.

  1. First beat

    Witch's cabin

    Visiting the cabin starts the narrative thread and opens the apothecary path.

  2. Next day

    First remedies

    After investigating the cabin, the first apothecary recipes unlock in the workshop.

  3. Day +2

    First patient

    A sick NPC appears in town—the first chance to try curing someone with a remedy.

  4. Later on

    Hydromelers

    The Álvarez family case introduces the first arsenic poisoning.

The farm — Warm light · crops · workshop

Image coming soon

File: SHOT-GRANJA.png

The farm

The farm

Warm light · crops · workshop

The village — NPCs · well · social tension

Image coming soon

File: SHOT-PUEBLO.png

The village

The village

NPCs · well · social tension

Visual update soon

Systems

Crops — Corn · wheat

Image coming soon

File: SHOT-CULTIVOS.png

Crops

Crops

Corn · wheat

Hive — Honey · wax · propolis

Image coming soon

File: SHOT-COLMENA.png

Hive

Hive

Honey · wax · propolis

Still — Distillation

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File: SHOT-ALAMBIQUE.png

Still

Still

Distillation

Town — Dialogue · social clues

Image coming soon

File: SHOT-PUEBLO.png

Town

Town

Dialogue · social clues

Crafting

Formulation and recipes

Day / night

Light cycle and village routines

Real time

The world advances with the clock

Supply & demand

Dynamic village economy

Designed · in development

Villagers

Portraits of Vivi and the mayor — more villagers coming soon

Protagonista

Vivi

Juan Martínez
JImage coming soon

Alcalde

Juan Martínez

Isabel Herrera
IImage coming soon

Boticaria

Isabel Herrera

Familia Álvarez
FImage coming soon

Hidromeleros

Familia Álvarez

Martín Salcedo
MImage coming soon

Herrero

Martín Salcedo

Fernando Gutiérrez
FImage coming soon

Mercader

Fernando Gutiérrez

Three acts

1

I · Refuge

Farm and trust

You arrive at the farm as an apothecary apprentice. You grow crops, prepare remedies, and meet the neighbors. The town watches cautiously: first you must prove you mean no harm.

2

II · Truth

Toxicology & corruption

The symptoms do not fit a single cause. The well, the forge, and the mayor's silences point to a web of interests. You investigate with the codex and the science of the arsenic century.

3

III · Unravel

A web of half-truths

Each clue reveals another layer of complicity. You must decide how much to reveal and to whom: invisible power rests on calculated omissions. Endings depend on how far you are willing to speak.

SilenceRevelation

Roadmap

v0.5Completed

Vertical Slice

  • Playable farm and village with URP lighting
  • Crops, hive, and still fully functional
  • Sustain → craft → investigate → trade loop
  • Key NPCs: Vivi and the mayor
  • Three-act narrative structure with two endings
  • Faceted low poly look

Up next

VisualWIP

Village

Full art pass on the town center

Zones

Forest · lake · mines

New gathering and exploration areas

Player

Character creator

Modular protagonist customization

Story

Cutscenes

Dramatic beats across the three acts

Systems

Day / night & economy

Deepen light cycle and supply/demand

«Scientific curiosity as a tool against invisible power.»

Riverbear Productions — Lunaria (thesis)