Cabin
Repressed knowledge
A refuge for marginalized know-how: herbs, recipes, and rumors the town prefers not to speak aloud.
Gameplay loop — coming soon
Critical cozy · real apothecary · rural mystery · 1850

Rural calm hiding scientific truth and social responsibility.

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The townThe town
Rural calm hiding scientific truth and social responsibility.

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File: SHOT-POZO.png
WellWell
Collective health

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ForgeForge
Labor risk
Cabin
Repressed knowledge
A refuge for marginalized know-how: herbs, recipes, and rumors the town prefers not to speak aloud.
Crops · bees
The loop’s foundation: grow corn and wheat, tend the hive, and stock the farm. Without steady resources there is no workshop and no patients to treat.

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File: SHOT-CULTIVOS.png
SustainSustain
Crops · bees
Events that unlock as you play. Many hinge on the day count after key story beats.
Witch's cabin
Visiting the cabin starts the narrative thread and opens the apothecary path.
First remedies
After investigating the cabin, the first apothecary recipes unlock in the workshop.
First patient
A sick NPC appears in town—the first chance to try curing someone with a remedy.
Hydromelers
The Álvarez family case introduces the first arsenic poisoning.

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File: SHOT-GRANJA.png
The farmThe farm
Warm light · crops · workshop

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File: SHOT-PUEBLO.png
The villageThe village
NPCs · well · social tension

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CropsCrops
Corn · wheat

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File: SHOT-COLMENA.png
HiveHive
Honey · wax · propolis

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File: SHOT-ALAMBIQUE.png
StillStill
Distillation

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TownTown
Dialogue · social clues
Crafting
Formulation and recipes
Day / night
Light cycle and village routines
Real time
The world advances with the clock
Supply & demand
Dynamic village economy
Designed · in development
Portraits of Vivi and the mayor — more villagers coming soon
Protagonista

Alcalde

Boticaria

Hidromeleros

Herrero

Mercader
I · Refuge
Farm and trust
You arrive at the farm as an apothecary apprentice. You grow crops, prepare remedies, and meet the neighbors. The town watches cautiously: first you must prove you mean no harm.
II · Truth
Toxicology & corruption
The symptoms do not fit a single cause. The well, the forge, and the mayor's silences point to a web of interests. You investigate with the codex and the science of the arsenic century.
III · Unravel
A web of half-truths
Each clue reveals another layer of complicity. You must decide how much to reveal and to whom: invisible power rests on calculated omissions. Endings depend on how far you are willing to speak.
Up next
Full art pass on the town center
New gathering and exploration areas
Modular protagonist customization
Dramatic beats across the three acts
Deepen light cycle and supply/demand
«Scientific curiosity as a tool against invisible power.»